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Title                   : Empire of Disorder
Filename				: toneodspmp3_2_1.zip
Author(s)               : Tonhao
Description             : A vanilla episode with 9 maps, including start, secret and end map
Additional Credits to   : the Quake Mapping Community
Files in the .zip		: eod_intro, eod_1, eod_2, eod_3, eod_4, eod_5, eod_6, eod_7 and eod_8

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Changelog 1.1:
	> Repositioned a small object out of place in eod_7;
	> Changed trigger_push speed value from 60 to 62 in eod_8.

Changelog 1.2:
	> Small improvements to deathmatch settings
	
Changelog 1.3:
	> Fixed eod_6 not displaying skybox in Kex Quake
	
Changelog 1.4:
	> Removed red/bold texts;
	> Removed last enemy in eod_5;
	> Trigger_hurt now causes a hit-kill on any monster that falls into the bottom of lava pit, including the player, in eod_7.

Changelog 1.5:
	> changed some sentences;
	> changed the height of some monster closets.

Changelog 2.0:
	> some changes on bots waypoints;
	> reformated some sentences;
	> removed the yellow armor of first secret in eod_2;
	> minor changes on visuals in eod_4;
	> small changes on some monsters position in eod_4;
	> changed the ilusionary wall for a secret door in eod_4;
	> rocket launcher can now be collected in eod_5;
	> small changes on some monsters position in eod_6;
	> changed position of rocket launcher in eod_6;
	> changed the second secret item in eod_6;
	> removed bars that block the way in the first arena on map eod_7;
	> removed blue armor in first arena in eod_7;
	> removed pentagram scrag spawn in eod_7;
	> added a lift in the rocket launcher room in eod_7;
	> removed fiend in nail gun room in eod_7;
	> added some spike details on the walls in eod_7;
	> changed the first secret item in eod_8.

Changelog 2.1:
	> Deathmatch: fixed red armor room soft-lock in eod_2;
	> realligned some textures in eod_7;
	> changed a sentence before last arena in eod_7;
	> Deathmatch: added a yellow armor in last room in eod_8.
	
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* Play Information *

Single Player           : yes
Cooperative 1-4 Player  : yes
Deathmatch 2-8 Player   : yes
Difficulty Settings     : yes

New Sounds              : no
New Graphics            : yes
Sound Track             : no
Demos Replaced          : no
.map   Included         : no
.wads used              : QUAKE101, rogue, hipnotic, id_unused, knave and skips_2018

Software needed to play : Any sourceport with increased limits.

* Construction *

Base                    : New from scratch
Start of Development    : 21/05/22 (DD/MM/YY)
End of Development      : 01/09/22 (DD/MM/YY)
Editor(s) used          : Trenchbroom and TexMex
Tested With             : Quakespasm, Copper and IronWail

* Background *

Old rumors say that whoever picks up the Rune of Greed
will be the next emperor of the Empire of Disorder.
You decide to go on this journey, with this goal, and nothing can stop you...

* How to play *

unzip the maps folder in your quake/id1 directory, in-game just
type in the console "map eod_intro" without the quotes.